Possibly important note- when I tried to recreate these steps for this tutorial on Lightwright 6.0.41.405 on a Mac, I would go through the whole process to have a bunch of empty entries. Updating to the Beta 6.0.42.413 fixed the issue. Starting in your Capture file, go to File>Export Fixture Data. You’ll be presented with a dialogue box with some choices, all of which are hidden. From the pulldown menu (shown), you want to pick Lightwright text files, name the file and save. It’s worth explaining a couple things here. The reason you are choosing Lightwright Text Files is it translates a few things. I change the Addressing style of Capture from A.1 to the Lightwright-friendly 1/1. The drawbacks are the info that gets left out. It doesn’t include XYZ coordinates of any kind, which are not needed in LW, but may be helpful if you plan to export from LW to your console. If you need those coordinates, you will either need to stay with the CSV export and then do a search and replace in your preferred spreadsheet to change A.1 to 1/1 (and onward through the Universe alphabet). For most needs, though, Lightwright Text Files covers our needs. You are presented with another brief dialogue box that allows you to filter your export either with a Filter or through Selected Objects. Moving Light Assistant will not derive the presence of DMX universes based upon Rig Data patch information.I don’t need to change any of this, so I won’t. Adding DMX UniversesĭMX universes must be manually added using the Add button. Finally, the rigging position of the fixtures is displayed. ![]() If there are overlapping DMX addresses, they will be highlighted in red. Fixtures will be colour-coded alternately cyan and magenta to indicate blocks of DMX slots. External intensity, colour and beam parameters are also displayed. It shows the channel number and the fixture type the slot is patched to, along with the individual fixture parameter. The right-hand universe view displays the usage of each DMX slot within the selected DMX universe. The first DMX slot of the largest free contiguous block. The largest number of free DMX slots in a single contiguous block. Moving Light Assistant assumes all DMX universes have 512 slots. The total number of free DMX slots in the DMX universe. The total number of DMX slots used by patched fixtures based upon their DMX footprint. The number of fixtures in Rig Data patched to the universe. For future use.ĭescribes the device port on which the DMX universe appears. By default, DMX universes are added to the ‘Main’ system.ĭescribes the node, gateway or NSP producing the DMX universe. The system identifier can be a name or a number and is defined when universes are added, or via the menu Manage->Systems. Shows with multiple consoles are described as having multiple systems. ![]() This may either be a letter (or letters), or a number, as defined in the menu File->Preferences->DMX Format.Ī System is a logical group of DMX universes, generally controlled by one console. The Universe list shows the following information: The window reflects patch information from Rig Data. There is a drag handle between the two panes to adjust their relative widths.īeyond adding DMX universes, no information can be edited in this window. The window is divided in two halves, with the left-hand side showing a list of universes, and the right-hand side showing details of an individual universe. Manage->Universes displays information about the DMX universes in a show, and the fixtures patched to them. Importing Sequence and Timecode Files into the grandMA2. ![]()
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